Large City: Ku Wöho Hadfow

Ku Wöho Hadfow

Ku Wöho Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceVrǟmnde̜wi̽fto Diocese
Sub ProvenceBǟaftu Parish
RegionPíës-kègê Woods
Founded1132
Community LeaderLord Ellen
Area181 km2 (72 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation5168 m (16955 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population42694
Population Density235 people per km2 (592 people per mi2)
Town AuraNecromancy
Naming
Native nameKu Wöho Hadfow
Pronunciation/ku/ /ˈwo˞ho/
Direct Translation[bronze] [project]
Translation[Not Yet Translated]

Ku Wöho Hadfow (/ku/ /ˈwo˞ho/ [bronze] [project]) is a subtropical Large City located in Bǟaftu Parish, Vrǟmnde̜wi̽fto Diocese, within the Irus.

The name Ku Wöho Hadfow is derived from the Sylvin language, as Ku Wöho Hadfow was founded by Bobuphro, who was culturaly Wood Elf.

Climate

Ku Wöho Hadfow has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Ku Wöho Hadfow receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the summer. Ku Wöho Hadfow covers an area of nearly 181 km2 (72 mi2), and an average elevation of 5168 m (16955 ft) above sea level.

Overview

Ku Wöho Hadfow was founded durring the early 12th century in fall of the year 1132, by Bobuphro. The establishment of Ku Wöho Hadfow was somewhat plagued by a lack of willing colonists, leading to Bobuphro electing to pay people to resettle in Ku Wöho Hadfow.

Ku Wöho Hadfow was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ku Wöho Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ku Wöho Hadfow is is constructed arround a series of premissive baked earthen mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Ku Wöho Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Ku Wöho Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Ku Wöho Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ku Wöho Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ku Wöho Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ku Wöho Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ku Wöho Hadfow's parks.

Ku Wöho Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku Wöho Hadfow.

Ku Wöho Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ku Wöho Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ku Wöho Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ku Wöho Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ku Wöho Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku Wöho Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku Wöho Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku Wöho Hadfow's public wards, blessings, and other arcane systems.

Ku Wöho Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Ku Wöho Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ku Wöho Hadfow's grid is powered by a god's will and kindness.

Ku Wöho Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ku Wöho Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Ku Wöho Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ku Wöho Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ku Wöho Hadfow's natural decorations nor waterways.

Ku Wöho Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ku Wöho Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ku Wöho Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ku Wöho Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ku Wöho Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, winter is recurring in Ku Wöho Hadfow.

The Sawleg Locust near Ku Wöho Hadfow are known to be almost tame, such that they can be put to domestic use.

Ku Wöho Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Augury energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 86
  • Farmers: 118
  • Farm Laborer: 194
  • Hunters: 152
  • Milk Maids: 101
  • Ranchers: 55
  • Ranch Hands: 127
  • Shepherds: 109
    • Farmland: 173764 m2
    • Cattle and Similar Creatures: 10673
    • Poultry: 128082
    • Swine: 8538
    • Sheep: 426
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4269

Craftsmen

  • Arms and Toolmakers: 88
  • Blacksmiths: 94
  • Bookbinders: 54
  • Buckle-makers: 55
  • Cabinetmakers: 101
  • Candlemakers: 164
  • Carpenters: 149
  • Clothmakers: 115
  • Coach and Harness Makers: 45
  • Coopers: 115
  • Copper, Brass, Tin, Zinc, and Lead Workers: 60
  • Copyists: 41
  • Cutlers: 37
  • Fabricworkers: 104
  • Farrier: 275
  • Furriers: 28
  • Glassworkers: 147
  • Gunsmiths: 93
  • Harness-Makers: 41
  • Hatters: 86
  • Hosiery Workers: 31
  • Jewelers: 47
  • Leatherwrights: 101
  • Locksmiths: 44
  • Matchstick makers: 66
  • Musical Instrument Makers: 61
  • Painters, Structures and Fixtures: 53
  • Paper Workers: 64
  • Plasterers: 56
  • Pursemakers: 74
  • Roofers: 46
  • Ropemakers: 43
  • Rugmakers: 41
  • Saddlers: 83
  • Scabbardmakers: 100
  • Scalemakers: 45
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 40
  • Shoemakers: 41
  • Soap and Tallow Workers: 149
  • Tailors: 218
  • Tanners: 53
  • Upholsterers: 61
  • Watchmakers: 60
  • Weavers: 133
  • Whitesmiths: 34

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 30
  • Beer-Sellers: 56
  • Booksellers: 69
  • Butchers: 115
  • Chandlers: 112
  • Chicken Butchers: 127
  • Entrepreneurs: 45
  • Fine Clothiers: 104
  • Fishmongers: 118
  • Florists: 25
  • Potion Sellers: 76
  • Resellers: 177
  • Spice Merchants: 56
  • Wine-sellers: 87
  • Wheelwright: 66
  • Woodsellers: 41

Service workers

  • Bakers: 213
  • Barbers: 218
  • Coachmen: 64
  • Cooks: 170
  • Doctors: 91
  • Gamekeepers: 67
  • Grooms: 38
  • Hairdressers: 142
  • Healers: 120
  • Housekeepers: 125
  • Housemaids: 213
  • House Stewards: 129
  • Inns: 42
  • Laundry maids: 82
  • Maidservants: 137
  • Nursery Maids: 85
  • Pastrycooks: 152
  • Restaurateur: 164
  • Tavern Keepers: 185

Specialized Laborer

  • Ashworkers: 58
  • Bleachers: 38
  • Chemical Workers: 23
  • Coal Heavers: 87
  • In-Town Couriers: 104
  • Long Haul Couriers: 92
  • Dockyard Workers: 85
  • Gas Workers: 21
  • Hay Merchants: 36
  • Leech Collectors: 105
  • Millers: 87
  • Miners: 94
  • Oilmen and Polishers: 68
  • Postmen: 94
  • Pure Finder: 57
  • Skinners: 125
  • Sugar Refiners: 24
  • Tosher: 67
  • Warehousemen: 133
  • Watercarriers: 98
  • Watermen, Bargemen, etc.: 121

Skilled Laborers

  • Accountants: 55
  • Alchemist: 64
  • Clerk: 87
  • Dentists: 43
  • Educators: 131
  • Engineers: 63
  • Gardeners: 42
  • Mages: 32
  • Plumbers: 46
  • Pharmacist: 52
  • Professors: 18
  • Scientists: 31
  • Wizards: 18

Civil Servants

  • Adventurers: 40
  • Bankers: 62
  • Civil Clerks: 99
  • Civic Iudex: 48
  • Consultants: 27
  • Exorcist: 97
  • Fixers: 52
  • Kami Clerk: 84
  • Landlords: 89
  • Lawyers: 54
  • Legend Keepers: 74
  • Militia Officers: 474
  • Monks, Monastic: 133
  • Monks, Civic: 129
  • Historian, Oral: 88
  • Historian, Textual: 54
  • Policemen, Sheriffs, etc.: 104
  • Priests: 177
  • Rangers: 56
  • Rat Catchers: 63
  • Scholars: 64
  • Spiritualist: 76
  • Slayers: 23
  • Storytellers: 198
  • Military Officers: 164

Cottage Industries

  • Brewers: 125
  • Comfort Services: 147
  • Enchanters: 48
  • Herbalists: 49
  • Jaminators: 142
  • Needleworkers: 142
  • Potters: 73
  • Preserve Makers: 137
  • Quilters: 63
  • Seamsters: 177
  • Spinners: 125
  • Tinker: 46
  • Weaver: 109

Artists

  • Actors: 44
  • Architects: 16
  • Bards: 65
  • Costumers: 26
  • Dancers: 52
  • Drafters: 27
  • Engravers: 34
  • Fine Furniture Carpenters: 20
  • Glaziers: 44
  • Inlayers: 41
  • Musicians: 137
  • Painters, Art: 22
  • Playwrights: 45
  • Sculptors, Art: 36
  • Wood Carvers: 142
  • Writers: 152

Produce Industries

  • Butter Churners: 147
  • Canners: 121
  • Cheesmakers: 142
  • Ice Merchants: 19
  • Millers: 83
  • Picklers: 69
  • Smokers: 54
  • Stockmakers: 44
  • Tobacconists: 68
  • Tallowmakers: 99

16251 of Ku Wöho Hadfow's population work within a Foundational Occupation.

24309 of Ku Wöho Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2134 (5%) are noncontributers.

Points of Interest

Ku Wöho Hadfow is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Ku Wöho Hadfow might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Ku Wöho Hadfow has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a dragon and brought its hoard to Ku Wöho Hadfow, where it was shared with all. Ku Wöho Hadfow created a local delicacy in 's honor which is served at festivals.

History